The description of Grim wanderings 2
1) Deep role-playing system
2) Turn-based tactical battles
3) Lots of quests and events
4) Craft items
The second part is the rightful heir of the first. It saves all the key mechanics from the first part and adds a lot of new ones.
The role-playing and combat system has been seriously rethought and expanded.
When creating this game, I was most influenced by the following great computer games: might and magic 6 (1998), X-COM: UFO Defense (1994) and the Sid Meier’s Civilization series of games. Classic board games also had a major impact